Media Language - Mrs Mallet
Camera shots
- Extreme long shot (ELS) - A wide view of the complete setting.
- Long shot (LS) - Closer than the extreme long shot but still shows the complete scene. Human figure is visible.
- Medium Long shot (MLS) - Human characters can be seen in detail.
- Medium shot (MS) - Gesture, expression/dialogue - clearly visible.
- Medium close up (MCU) - Head & shoulders fit comfortably in the frame.
- Close - up (CU) - Shows the detail of a subject. Shows emotion.
- Extreme close up (ECU) - Portion of detail or magnifies something that is minute.
Camera Angles
- High angle - When the audience views the subject from above, looking down.
- Low angle - The opposite of above, where we look upwards toward the subject.
- Eye Level - We view the scene as if we were the spectator.
- Point of view - The camera is used as if it is the eye of one of the characters.
- Crane - The camera is attached to a crane and we are shown the scene from above it.
- Dutch - When the camera is canted or tilted to one side so that the horizon is on an angle.
Editing
- Straight cut - Creates a natural movement between shots and in many ways emulates the audiences own eye movements.
- The fade - Where the old image gently disappears usually to a black screen before the new image appears.
- The dissolve - Bringing the new shot into focus as the old on disappears from focus. At some point in a dissolve, both shots are on screen at the same time.
- The wipe - Where the new image comes onto the screen with a distinct shaped edge and seemingly pushes the old one off the screen.
Lighting
- Coloured lighting - To give a particular effect to a scene - golden glow where a soft, flattering effect is required.
- Diegetic lighting - Lighting that appears to emanate from a source within the scene e.g. lamp.
- Location of light source - Up-lighting/Overhead lighting.
- Key light - Hardest/brightest light, main source of illumination.
- Fill light - Softer, more diffuse light that is placed slightly to the other side of the main subject. Same angle as key light, fills in the shadows cast by the key light.
- Backlight - Placed behind the subject, creates 3D distance or separation. Usually hard lights to better create an outline around the subject.
Sound
- On screen sound - Diegetic sound that comes from objects observable within the frame.
- Off screen sound - Diegetic sound that comes from objects not seen within the frame.
- Asynchronous sound - Sound which does not match the action on the screen.
Special Effects (SFX)
- Added after filming to enhance images.
- Used to create images the camera cannot create.
- Blue/green screen technology is used to place an action in a location - to superimpose images.
Computer Generated Images (CGI)
- Could be used for a futuristic location/science fiction.
- Motion capture.